Mario_kart and cp_orange_x4!
My favourites!
My favourites!
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0 Members and 1 Guest are viewing this topic. seen the avalanch I just dropped some new cool ones there..
see first post for more info and downloads. - pl_deadwood - pl_floodgates_b5 - plr_animus_a8 - plr_scoville - ctf_haarp_b2 - ctf_vector_b3 - cp_gullywash - cp_shabbytown - cp_freight_final seen the avalanch I just dropped some new cool ones there..We can choose some too xD? Im all ears..
but mariokart and orange maps are not exactly to be 24/7 on server rotation ;) maybe will add it later only under nomination or map voting. we used to have it on serevr...but map wasnt full optimized and the train liked to bug & glitch time on time :(
BTW pl_animus is very buggy (payload cart got stuck in the middle, we couldn't push it further)
yap its an alpha map but its has some new stuff no other maps had.
If it keeps doing it often it will be removed from rotation... just keep us informed so we can know what people see on server...we cant be 24/7 live on server to check how everything goes in.. plr_animus_a8
Change LOG: A8 > Fixed crossover bug (For real!) > Visual and performance improvements to all particles > Fixed particles bug (particles not showing) > Fixed Red cart getting stuck in stage 3 right at the top of the ramp > Fixed red pl hud not showing up in stage 3 > Fixed the "2 suns" problem > Fixed carts not being disabled during setup phase in stage 2 > Added more custom content (Including models from TerabyteST) > Improved lighting in some places > Made all rock brushes into displacements in the final area, stage 3 > Fixed players getting stuck when standing infront of the cart while capping (stage1) Requests: > Teams does no longer switch after the map is won > Added pumpkins > Made the entrance to the middle of stage 2 taller A7 > Possibly fixed the crossover bug (again) > Adjusted the lighting, blue players are back, green players are gone > Removed stairs to the enemy base in stage 1 > Added track lights > Minor detailing > Improved optimazation (still compiled on fast) > Fixed players getting stuck in the spawn door > Added new spawn exits in stage 3 > 'Stage won' particle is now a child to the cart. > 'Stage won' particles now shows up in stage 2 aswell > Added working timer to stage 2 > Carts eyes particle now only shows up when someone dies > Made changes to stage 3 > Slight improvements to particles A6 -Removed to save character space- A5 -Removed to save character space- A4 -Removed to save character space- A3 -Removed to save character space- I want this one: http://tf2wiki.net/wiki/CTF_Convoy
Its aweomse i played many times on that. will try it again..but that map used to crash server too easy and at some points also kill FPS on client side..it comes with some cool leaks that overflows server like hell
TheFireBoy705 has found a cool map on FPS Banana, named as Rats_Tequila_b01
its rat map (we look smaller according to objects) have a look: http://www.fpsbanana.com/maps/94933 The download link is broken so download from here: http://www.filefront.com/13766511/rats_tequila.rar/ Pages: [1] Go Up
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